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Brooklyn Street Circuit – Available as New York E-Prix Track To best this track, you have to be able to both run low in the corners and up at the wall on the straights without earning a lovely stripe down your car. Brookdaleīased on the famous Darlington track, this oval is slightly tighter at one end compared to the other. It takes a while to learn this track but, once you do, it’s very rewarding. Its flat profile is quite deceptive, with some corners carrying enough banking to make any car feel like it’s on an oval. It’s still the same beast as we’ve all come to know and love, though! Botniaringīotniaring is a bit of a hidden gem of a track. You have a 2014 version available to you in this title, courtesy of former developers ISI. BathurstĪustralia’s most famous track is here in all of its glory. It’s a lovely little club circuit, something that comes up a lot on this list. Mores is an entertaining short circuit, which makes the most of the terrain around it to create an awesome short circuit. There’s also a similarly challenging karting circuit if you want to try your hands at karting while you’re there. Get ready to push any car to its absolute limit around here. This track is a lot of fun with challenging corners made even more challenging by camber and gradient. You have a fast superspeedway oval, a tricky and flat interior road course, and a “roval” that uses about half of each. Apple Valley Speedwayīased off of Auto Club in Fontana, you have three layouts at your disposal for this track. It takes a lot of guts and a bit more than talent to master your racecraft around this track. This is a very technical track with a figure-eight layout and a lot of camber in the corners. Alaharma – Available as KartSim Alaharma or as a part of KartSim Esports Pack To succeed, you need to be able to make the most of your sliding and bouncing around the kerbs. The Tracks Adria Karting Raceway – Available as KartSim Adria or as part of KartSim Esports PackĪdria is a swift blast where you push your kart to the absolute limit. Whilst most of these tracks can be found either on the Studio 397 website or the Steam storefront, others are available through the Steam workshop. In this article, we explore these tracks in a little bit more depth. While many of these are mods, there is a wealth of tracks available either through the base game or paid DLC. Re-exported the handful of GMTs that weren’t touched to 2.RFactor 2 is known for its massive variety of tracks.Re-exported XSectors to fix 32 bit issues.Re-conformed painted stripes to smoothed surface.Fixed small building proportion inaccuracy.Removed one particularly nasty tyre wall on GP Layout.Updated TDF to latest set of grip values.
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Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations.Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind.Cut in transparent glass with cheap interior for key buildings.Added normal and spec maps to armco posts.Added high poly outer embankment between T6-T7.Added high poly inner embankments inside T1-T4.Cut in new gravel trap edges for use with Terrain Shader.Implemented new Terrain Shader and reworked/remapped terrain.Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches).Smoothed out the excessive road bumps for the most part.Mapped RaceGroove for GP and GT Layouts.
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